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Cold blood
COLD BLOOD
Antanar looked out across the battlefield. Opposite his army stood the Lizardmen
of Slann Mage Priest Quizitec. Rank upon rank of cold blooded saurus warriors
and nimble skinks, blood-frenzied cold ones, leather-winged terradons, and
venom-spitting salamanders. Amid the Lizardmen sat Quizitec on a throne of gold,
being borne by his best bodyguard of Temple Guard. Antanar turned to his advisor
Serpent. It was going to be a tough battle this morning.
FORCES
Antanars Border Patrol - A 2000 point High Elf army.
Prince Antanar - An elf prince riding in a chariot. Antanar wears heavy armour
and carries a shield and longbow. He is armed with the battlespear Cloudcleaver
(+1 Strength and D3 extra attacks when charging.)
Serpent - A level 2 mage of the lore of fire carrying a dispel scroll.
Ascarnil - A white lion commander on foot.
Aethenor - A mounted commander carrying the army banner.
7 Silver helm knights.
2 Tiranoc Chariots.
25 spearmen.
12 archers.
2 Great Eagles.
2 Bolt throwers.
10 archers.
6 Ellyrian reavers.
Quizitec's Warhost of Lizardman Defenders
Quizitec - A level 3 Slann of the lore of heaven, probably with some magic
items.
A skink Shaman of the lore of heaven.
A skink hero on a cold one.
5 cold one riders.
Roughly 14 saurus warriors.
Roughly 14 more saurus.
Roughly 18 skink warriors with bows.
Roughly 18 more skinks with bows.
2 Salamanders.
1 Stegadon.
5 Terradons.
SET-UP
On the lizardmen's side of the battle were some ruins to the left, then, coming
right, a fence, a watchtower, and a large hill. The terradons set up in the
ruins, one skink unit behing the fence with the stegadon nearby, and another
skink unit on the hill. The saurus regiments, the slann, and the cold ones were
set up between the watchtower and the fences. One Salamander set up in the upper
floors of the ruins, and the other was on the watchtower with the shaman. On the
elven side of the battlefield was alowe hill and a swamp, then some walls, then
another hill and an area of buildings. The archers set up on the hill and by the
walls, with one of the bolt throwers. The silver helms set up by the swamp and
Antanar and the chariots set up between the walls and the other hill. The other
hill had the eagles and the other bolt thrower on it, and the reavers set up to
the right of the buildings. The spearmen set up between the hill and the
buildings, and the mage was with the archers behind the wall.
LET BATTLE COMMENCE
ELF TURN 1
The game started with the reavers declaring a charge on the skinks on the hill.
The charge failed, and brave horsemen were left in the field of fire. The
spearmen and the chariots advanced forward, and the silver helms slowed down so
they could keep up. The eagles swooped over to the buildings, ready to aid the
reavers if they needed it, and the archers on the far hill moved forward
slightly to get into range. The rest of the archers, bolt throwers, and the mage
stayed put. The magic started exceptionally well, with the mage destroying the
salamander in the ruin with his conflagaration of doom (here I managed to roll a
triple six)! They kept on burning, slaying two of the skink runners before the
fire went out. The bolt throwers let rip, leaving one cold one rider and one
saurus warrior lying on the ground with immense bolts protuding from their
chests. The archers behind the wall fired at the Stegadon hoping to slay some of
the skink crew, but all the shafts bounced harmlessly off the armoured beast's
hide. The charioteers drew back their bowstrings and fired at the cold one
riders, but failed to casue any damage.
LIZARDMAN TURN 1
The Lizardmen stayed put, hoping to charge the elves on the next turn. The skink
shaman summoned his powers and cast the second sign of Amul. The elven mage
stored his dispels for the big spell he knew was coming. The slann then cast the
comet of Cassondora, but the elven mage succesfully dispelled it with his dispel
scroll. With a few power dice left, the slann cast another second sign of Amul
with a double six. The skinks on the hill opened fire at the oncoming reavers,
but failed to do any damage. The skinks on the stegadon fired their great bow at
the silver helms, but missed completely. The skinks behind the fences shot at
the silver helms, only to find they were just out of range. The salamander in
the tower spat forth his corrosive venom at the spearmen, burning to of them to
death with disgusting acid.
ELF TURN 2
This time the reavers charge succeeded, and they smashed into the skinks with
the help of the great eagles Stormtalon and Thunderwing. The Silver helms,
chariots, and spearmen continued their constant march forward. The mage
attempted to cast the Conflagaration of Doom again, obly to have it dispelled by
the slann. Again, more saurus warriors and another cold one fell to the deadly
shafts of death shot from the bolt throwers. The archers fired at the saurus,
but their tough skin saved their lives. The other archers shot at the stegadon
again, but to no effect. Once more the chariot's arrows caused no damage on the
cold ones. In combat, the reavers skewered four skinks on their cavalry spears,
and three more were torn limb from limb by the vicous great eagles. The skinks
struck back, casuing no damage to the reavers, but leaving the eagle Thunderwing
unable to fight for the rest of the battle. The lizardmen lost the combat, but
held.
LIZARDMAN TURN 2
The turn started with the cold ones passing their stupidity test and charging
the charioteers, and the saurus regiments advancing, protecting their master,
the slann. Again the skink shaman cast the second sign of Amul. The comet of
Cassandora is cast on the bolt thrower, and the slanns second sign is dispelled
by the mage. The salamander spat at the spearmen, missing them and narrowly
avoiding hitting the main combat between the chariots and cold ones. The
terradon riders, stegadon crew and great bow, and the skinks behind the fences
all fired at the silver helms, but amazingly not one of the proud elven knights
was hurt. In combat, the skink hero damaged one of the chariots, but his
followers caused no further damage. Antanar lashed out with his spear
Cloudcleaver, leaving one cold one and its rider lying in their own cold blood.
His followers fought with equal feroucity, killing four of the flesh eating
monsters. The reavers and the remaining eagle Stormtalon slew four more skinks,
but Stormatlon was slain by a curved dagger between the ribs. All the units
held, with one chariot lapping around the surviving cold one rider.
ELF TURN 3
The comet above the bolt thrower expanded ready to crush them to a pulp if it
landed. The silver helms charged one flank of the saurus regiments, and the
spearmen, led by the white lion commander, charged the other. Aethenor the army
standard bearer moved into range with his banner incase any of the elven units
might break. The conflagaration of doom was dispelled by the slann, but the mage
then cast fireball at the skinks, killing five of them. The bolt throwers let
rip, wounding the salamander and the stegadon, and they were followed by the
archers who slew a skink stegadon rider and four more skink warriors. Ascarnil
smashed into the saurus's side with his woodsmans greataxe, decapicating five of
the hulking beasts (white lion's axes cause D3 wounds per wounding hit). This
left the spearmen in contact with no saurus, so they could not attack. The
silver helms attemted to peirce the saurus left flank, but the reptilian
warrior's high armour save got the better of them. Antanar lunged at the
remaining cold one rider hero, cleaving him in half with his enchanted spear
blade. The reavers failed to kill any skinks, and visa versa. However the saurus
regiments lost the combat horribly. One unit fled off the board, but the other
unit was not so quick and were cut down by the silver helms knights.
LIZARDMAN TURN 3
The comet landed, destroying one of the bolt throwers and half the archers.
Despite this, the lizardman general could see no chance of reclaiming defeat,
and lost his honour as he admitted defeat and crept back to lick his wounds.
VICTORY COMES AT A COST
The high elves had won the battle, but both eagles were slain, and so had a bolt
thrower, along with the odd reaver knight, charioteer, spearman, and archer. But
the lizardmen had suffered much greater losses, which lost them the battle in
the end. This is the first battle i've actually fourght when i've destroyed all
of David's saurus warriors, so I am proud of my victory. I think my opponent
forgot about his terradons lurking behind the ruins, as if he used them propably
it could of won him the battle. The same goes for his stegadon, who just never
had a good enough chance to charge (even the silver helms happilt trotted past
him at one point). But the medals have to go to my mage, who blasted a
salamander (possibly the thing im most scared of, they can be devasting against
silver helms and chariots) to smithereens on the first turn, and my commander
who single handedly took on and anhialted five tough saurus warriors before they
could strike back. This commander has won me many a battle. I recall one time
when he destroyed a unit of dwarf crossbowmen, the cannon crew, and a unit of
dwarf greatxes in just two turns (with a little help from his spearman
bodyguard), and another time whe he challenged and cleaved the skull of a dwarf
thane before the long beared fool could strike out with his hammer! When taking
2'000 points, my army can be very effective, but in smaller battles its another
story...
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